• Experience working in 3D art for different industries such as film, video games, arch-viz and advertisement.
• Solid knowledge of common industry practices and pipeline.
• Solid work ethic, ability to work under tight deadlines and highly aware of production times.
• Strong written and verbal communication skills, organised, collaborative team player, able to work autonomously, problem solver, excellent attention to detail, quick learner, adaptable and very good at following instructions.
SOFTWARE
Modelling and CCPs: Zbrush, Maya, Marvelous Designer, Mudbox, Modo
Texturing: Photoshop, Mari, Substance Painter, Unfold3D, UV layout, Quixel Suite, Substance Designer
Rendering: Vray, Arnold, Renderman
RT Engines: Unreal Engine 4, Unity3D
Others: Nuke, MEL, Python, Katana, Windows, OSX, Linux